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Subway Surfers

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Thursday, July 28, 2016

Subway Surfers General Mission Hints & Tips

Below you will find tips for some of the generic mission types which the game will throw at you:

Dodging: Dodging a barrier means to jump over it or roll underneath it.

Stumbling: Stumbling is quite difficult, but is achieved when you have jumped to clear an obstacle, but your timing is wrong. So jump too late, or too early so that you fall back onto the barrier. You know if you've successfully stumbled because you will hit the obstacle but won't fail the run - although the Inspector will catch up.

Use Hoverboards Without Crashing: To do this, activate the Hoverboard at the start of your run, where there arent many obstacles and it's easiest.

Jump Over Trains: You need to use Super Sneakers to be able to completely jump over a train.

Avoid coins: Use a Headstart to help you avoid Coins.You should use a Headstart to avoid any Coins at the start of the level.

Bumping: To 'bump', swipe into the side of an object.

Stay In The Same Lane: To do this, use a Mega Headstart, then a Hoverboard.

Avoid Jumping: To avoid jumping, using a Mega Headstart, then a Hoverboard straight after it. You can then safely ignore any obstacles.

Jump 'x' Number of Times: To complete these missions, swipe up and then down immediately to do a quick jump - then repeat as required.

Still Stuck? Don't forget you can skip missions by spending coins in the Shop.
Once you've got bored of the missions there are normally some collectibles on offer depending on the edition of the game you are playing 

Weekly Hunt

The Weekly Hunt is similar to the Daily Challenge, except, as the name suggests, it takes place over the course of a week. For every edition of subway surfers: World Tour, there are four Weekly Hunts. To complete the Hunt, you must find a certain number of Tokens to receive a reward.

The Tokens are specific to each edition, with new orleans featuring Pumpkin tokens, while Tokyo used Japanese keychains for the collecting purpose. They are usually harder to come across than the Daily Challenge tokens, largely because you have a week to get them rather than just one day.

The Weekly Hunts began following the Rome edition and its Egg Hunt. 

A Guide to Power-Ups

Power-ups can be picked up during play, and may have a profound impact on your success in any particular run.

There are two main types or power-up: Single Use and Upgradable. Single-Use are ones that are activated either by you, or are activated in the background automatically. Upgradable power-ups are the ones that you collect while on a run. These can be upgraded in the Shop to make them more effective. You can also purchase Coin multipliers using real money.

See below for more information on the power-ups available in subway surfers:

Single-Use

Hoverboard
This is by far the most useful power-up, as it effectively saves you from death. You will earn plenty of these in your travels, but it's worth buying them every now and then as they come in handy for completing certain missions.

To activate the Hoverboard, double tap the screen. You will then be on a hovering skateboard, and, should you hit an obstacle, you will simply lose the Hoverboard and go back to running.

Cost: 300 coins

Mystery Box

The Mystery Boxes can be purchased in the Shop and collected in game. They are chiefly the way that you find the parts required to unlock new characters, as well as other goodies. Currently the prizes on offer in the Mystery Boxes are as shown in the image below. Notice how there are tiers of rarity.

Cost: Free on a run, or 500 coins in the shop.
These are the items you can get in each Mystery Box
Score Booster

This increases your Multiplier by 5 for a single run. It is an expensive power-up, but if you have lots of Hoverboards saved up and are planning that epic, high score-beating run, then equipping the Score Booster is a great idea.

Cost: 3,000 coins

Mega Headstart

The Mega Headstart allows you to skip ahead by 1,000 meters on a run. It is useful for completing various missions, as well as for giving you a breather and a healthy-dose of points at the start of a run. Once you purchase it, Headstarts appear in the bottom left-hand corner of the screen and you simply tap them to activate.

Cost: 2,000 coins

Skip Mission

You will have as many of these available to purchase as missions you have oustanding. They simply allow you to move on past one mission and proceed to the next, if there's one that you think is going to take you hours of work to achieve.

Cost: 1,800 coins
The Hoverboard is vital for getting high scores

Upgradable

As mentioned above, the power-ups below can be found dotted around the subway on each run. You can increase the length of time that each one lasts by upgrading them in the Store.

Jetpack

This is a really fun power-up whereby your character uses their spray cans as a jetpack. They ascend above the tracks and can avoid all obstacles, essentially skipping ahead while still earning points. In the Shop you can upgrade the Jetpack, for a few which increases from 500 coins upwards depending on what level your Jetpack is already. The upgrades increase how long the Jetpack power-up lasts for.

Super Sneakers

These allow your character to jump far higher than normal, as if they have springs on their shoes. By upgrading them in the Shop you can increase the length of time that they last for. The Super Sneakers are generally useful for bypassing trains - you can jump right over them if you time it right, and allowing you to spend most of your time in the air - where it is safest to be.

Coin Magnet

This is a great power-up which draws in coins from the lanes around you. The good thing about this is it saves you from having to change lanes, meaning you can focus on avoiding obstacles rather than collecting Coins. As with most of the other upgrades, you can increase the duration of the Coin Magnet in the Shop.

2x Multiplier

The 2x Multiplier is great for getting some massive scores. Once you pick it up, every Coin you collect will be doubled for as long as the power-up is in effect. This is why it's a good idea to upgrade your 2x Multiplier in the Store - to make it last longer.
The Coin Magnet is a good way to maximize the Coins available on any section of a run
UPDATE: Power Jumper

The Power Jumper allows you to jump even higher than you were previously able to using the Super Sneakers and collect any coins that might otherwise have been out of reach. This can also allow you to access routes on rooftops and on top of trains more easily.

Some rooftops are only accessible with the Power Jumper. It is very similar to the Super Sneakers but can only be used for one jump. It is often positioned near to a roof or tunnel that contains coins on top, allowing access. However, you must be careful when using it as you can find yourself on top of a building when you would rather be below it collecting all the Coins.

It also takes a lot of getting used to in terms of the landing, so use it wisely. You are not able to upgrade the Power Jumper. The Power Jumper was introduced with the Beijing edition of subway surfers: World Tour.

Premium

Premium power-ups are those which you can only attain by paying real money for them. Surprisingly, there is only one of these in Subway Surfers.

Double Coins

This does exactly what it says. For a modest fee, you can double all of your Coin pickups. This gives you a real advantage against other players, meaning you can upgrade all of your other power-ups fare more easily. The question is, are you willing to spend real cash on it, as opposed to the imaginary coins of subway surfers?

 

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